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In the end, this mode functions as nothing more than a way to force players into mini-games.
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Once all the Rabbids are removed, a new "channel" is unlocked which opens up a new set of mini-games and starts the process all over again. You gain moves by playing mini-games, which will begin after every turn. Each time you get Rayman to the TV, ten Rabbids are removed, and the TV icon moves to another location. Listed on the top screen is a number representing the amount of Rabbids in your TV. Your goal is to move the Rayman icon to the television before the Rabbid get's there. When you begin this mode, you will be taken to a six by seven square grid with icons showing Rayman, a Rabbid, and a television. The meat of the game is the inaptly titled "adventure" mode. The premise is simple: Rabbids have invaded Rayman's television, and the only way to liberate his set from the mischievous creatures is by playing, what else, random mini-games.
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